Review: MediEvil Game
MediEvil has risen from the dead! The fourth game in the series and already the third time that we get to play the original story, but this time in a beautiful appearance. Unlike Sir Daniel Fortesque's stature, MediEvil on the Playstation 4 is anything but skinny.
In MediEvil you step into your skin… into the bones of Sir Daniel Fortesque, a 'hero-in-the-making' so to speak. During his lively years, he was the first to die on the battlefield from an arrow in his eye socket. He was given a second chance when the evil wizard Zarok raised an undead army. This is Sir Dan's second chance to stop evil, but he is largely on his own. In the hall of the heroes all the great warriors are already cast in stone, but Sir Dan's statue is still missing. Time to change this!
The story of Sir Daniel is set where it began 21 years ago. The remake is a direct translation of the 1998 classic into a modern remake as we've seen with Crash and Spyro. So you have to think of the same principle, although I think that MediEvil graphically still looks the strongest of them all. Thanks in part to the dark, yet cartoon-like atmosphere that the whole game brings. If you are familiar with the original Playstation title, this MediEvil version will undoubtedly feel very familiar and familiar. In almost all cases, the game plays exactly the same as it did 21 years ago. There are some subtle differences here and there, towards the very end the differences are more noticeable for good reasons.The finale of the original game was experienced as very simple at the time, here they have adjusted a few things to make it more challenging. In fact, she succeeded very well.
Not dead yet
The announcement of MediEvil was a real surprise to many. The franchise hasn't seen a light in 14 years, but the Zarok at Playstation has finally found the right spell to breathe new life into this 'golden old'. The franchise improves in almost every way with this latest addition, although you can sort out the ills of aging game design after such an entire playthrough. As mentioned, the game is a remake of the original game. Brand new, strong HD and even 4K visuals, better gameplay, but still as faithful as can be to the original. So faithful that you can still use the old-fashioned guides on the internet to continue playing this game.
In addition, necessary adjustments have been made to the camera work and viewing angles of the game that provide an even better picture and a more over-the-shoulder look on the game. The far from above perspectives have largely all been removed, drawing you even deeper into the dark, but beautiful surroundings of Gallowmere. Together with the gruesome soundtracks and sound effects, it makes for a high-quality remake.
Reborn but not forgotten
It seems to have been a tough job to give MediEvil both fidelity and a fresh look. For example, there are certain elements that are not very common or desirable in modern titles. MediEvil is sometimes a mix of both worlds, as you would expect from a remake of a game over 20 years old. As I mentioned, most viewing angles have gone overboard, but the levels are still intact in terms of design. This sometimes creates curious situations where you get some uncomfortable viewing angles. Maybe a little pick from the worst evil shall we say.
For example, levels in which you have to go through narrow corridors are often cluttered. You can hardly see behind you, which means that you cannot see certain entrances or exits. Rotating the camera is also not possible in these areas because you have a fixed perspective in these places. Fortunately, these moments are rare and you are generally in control of the camera. Yes, the camera controls have been greatly improved compared to the demo. This was my biggest fear after playing the demo. Fortunately, this is all great.
Old and new
What makes MediEvil so good is not the gripping story or certain charm that Sir Dan brings with him. It's a skeleton. No, why MediEvil was chosen to resurrect is because of the beautiful game design. The game may be 20 years old, but as soon as you hold the game in your hands you won't notice anything. As soon as you place the original game next to it, you will see that it is exactly the same game. MediEvil was preceded by an incredibly clever piece of design and the gamers of this generation deserve to experience it again. Where many old titles fail over the years, MediEvil remains strong in both gameplay and overall design. A timeless classic that doesn't need a remake, but deserves a lot. And because the eye also wants something, it is only a nice bonus.
MediEvil is a rock-solid remake of classic heritage. Sir Daniel Fortesque feels more alive than ever before and the world around you is a beautiful sight. The variation in levels, increasingly challenging gameplay and general form of continuation with minimal collectibles and rewards shows just how strong the design of MediEvil is and still stands the test of time. An old idea, but executed in a modern look and feel. A few points of criticism do not detract from this strong experience that you can get through within about 10 hours. The length feels just right for this title when you add up all the side content. A great length where no level feels like 'something like that again', but it always remains refreshing with new elements and always new enemies. Sir Dan is not so alive then,but MediEvil certainly does. Does this call for a remake of part 2? We hope so.
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