Review: The classic DOOM trilogy
The old DOOM games from the past are back on Playstation 4, Xbox One and Nintendo Switch. Bethesda released them into the wide world during QuakeCon as a surprise. We were allowed to play them (again) for a while to pass judgment.
If you've already played the old titles, there's really nothing you don't know. They are the same old titles but fully supported on the last generation of consoles. You also get almost all expansions. Some exceptions to this rule are 'No rest for the living' and the 'Final DOOM' extensions. These are not included. DOOM 3 is based on the BFG edition and actually the most striking title of the three.
DOOM and DOOM II
These oldies play surprisingly well with a Dualshock 4 controller. In fact, you're almost done with it. Not because it's not fun, but because you literally get through it in no time. The rise of the first person shooter was huge and DOOM excelled in this. Everything was new, mysterious and WOW! It depends on how you look at it, but the games aren't exactly well-barred. Nostalgia gives me an angry look when I say this, but fair is fair. This is also the reason why you completed DOOM and DOOM II fairly quickly. You've already mastered all the tricks and mechanics of the first person shooter in recent years and since DOOM was one of the founders, everything was fairly obvious compared to now.
Coincidentally, I recently played through DOOM 2016 all the way through, so the DOOM way of secrets and level design are still fresh in my head. No doubt this helped me get through the first two games in the trilogy, although they were a bit more difficult due to the lack of all the modern gadgets in modern video games.
Despite you being done with it quickly, these two classics are highly recommended for everyone. If you've already played the games, it can't hurt to pick up your nose with DOOM until Eternal comes out in November. If for whatever reason you've missed these two classics in your life, there's all too much reason to pick them up.
Both titles are offered for €4.99 in the respective digital stores for Playstation, Xbox and Nintendo so for a few euros you have a few hours of pure nostalgic entertainment. If you've already played them, try not to hum along to the tune from the first level. Just give it a try. Seems to be quite difficult.
This is where it gets really interesting. I must confess that I never played through this title completely because I simply found it too scary at the time. I didn't play FEAR either, but quietly watched a buddy of mine play through the game with a beating heart. Now that I've finally had the chance to play through DOOM 3, I'm finding out what an impact this title has had on the sci-fi horror genre. Several times while playing I felt like I was playing a prototype of Dead Space.
Obviously with the first two games in mind, DOOM 3 was developed in a way that can convey much more of the DOOM vibe. Although it seems that this was not their original idea. DOOM 3 generally has a rather dark and exciting vibe to it. The game wants you to feel a little uncomfortable. DOOM 2016 returns completely to the arcade form of DOOM without using any form of narrow hallways and scares like we saw in DOOM 3. On the one hand logical, since it is a DOOM reboot whose first game had a clear arcade setting with many open areas.
On the other hand, it's a bit of a shame. Visceral Studio's closure still hurts a bit, and Dead Space's success is partly due to DOOM 3. They've obviously capitalized on the many elements in DOOM's third installment and managed to 'perfect' them. Something the game already manages to do better in part 3 has been recorded and further developed by other studios. Personally, I wasn't a fan of the 'gotcha!' in the first DOOM games. moments, but in DOOM 3 these have already been improved a lot, actually seem a lot more logical and add to the overall creepy atmosphere of the game.
The gotcha moments in these FPS titles are actually nothing less than triggers that cause enemy spawns. In the classic DOOM games, these mainly occur when you pick up a certain item or pass a certain tile that opens up walls around you (usually behind you) with monsters attacking you. In DOOM 3 this tradition is quietly continued, but this mechanism, together with the monster closet or monster under your bed, fits much better in the setting, making it much less disruptive in the end. Many elements introduced by id Software have been further developed over the years. In the video below you can clearly see what the influence of the franchise has brought to titles such as Dead Space.
Either way, DOOM is a franchise you can't get rid of. That's a good thing, because it is the foundation of a lot of good that we can experience today. Bethesda and id Software want to emphasize this all too well and that is why you are already provided with a digital collection of games with the foundations of sci-fi, fps and even the sci-fi horror genre for two bucks.
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